EARTH
SUN
ORRERYNAV-CORE 3.0
— JD —
SURVEY
KEPLER
— fps
HOW TO FLY THE ORRERY
A true-scale Solar System and galactic neighbourhood. Everything sits at its real position and distance.
GETTING AROUND
- Drag / one finger
- Orbit the camera around what you are following.
- Wheel / pinch
- Zoom in and out.
- Click / tap
- Select a body — its details appear in the TARGET panel.
- Double-click / double-tap
- Warp to that body.
- ⟶ Warp
- Fly smoothly to the destination chosen in the NAV COMPUTER list (search box: type a name, Enter warps).
- ⚡ Teleport
- Jump there instantly.
- ◎ Follow
- Keep the camera locked on the chosen body as it moves.
- Reset
- Reload everything back to the start.
TIME DRIVE
- ❚❚ Hold / ▶ Resume
- Pause or restart time.
- ◀ REV
- Run time backwards (only in KEPLER mode).
- Slider & presets
- How fast time runs: from real time up to 30,000 years per second.
- Set date / Now
- Jump to any date, or to the present moment.
- Chips
- Current speed (CAPPED = the computer can’t keep up), energy drift in N-body mode, number of bodies.
- ▲ more
- On phones: show the full time and destination controls.
TARGET (after you select something)
- Mass multiplier
- Make the body ×0.01 to ×1000 heavier — switches to full N-body gravity.
- Follow / Warp
- Lock onto or fly to the selected body.
- Freeze → Kepler
- Stop the N-body simulation and fit clean orbits to the current state.
OPERATIONS (desktop)
- Scenarios → Run
- Presets: a rogue star flies through, Earth ×100, Sun ×2, Jupiter ×50.
- Scenario editor
- Spawn your own star or planet, kick a body’s speed (Kick ×v), remove it, save / load / export your scenario.
MODES & READOUTS
- KEPLER · ANALYTIC
- Exact orbit formulas — fast, can run backwards.
- N-BODY · LEAPFROG
- Every body pulls on every other — needed after you change masses.
- SURVEY / WARP / PERTURBED / IMPACT
- What the ship is doing right now.
- EARTH / SUN rings
- Point to Earth and the Sun when they are off-screen (amber = behind you).
KEYBOARD
- Space
- Hold / resume time
- [ and ]
- Slower / faster time
- R
- Reverse time
- 1 – 9, 0
- Warp to Mercury … Pluto, 0 = Sun
- T / F
- Teleport to / follow the selected body
- Tab
- Free flight: W A S D move, R F up/down, Q E roll, drag to look, − / = change speed gear
- O / L
- Show or hide orbits / labels
- Esc
- Clear the selection
NAVIGATIONSHIP STATE
Flight modeORBIT
Reference—
Altitude / nearest—
Ship speed—
Heading (ecl λ/β)—
Heliocentric dist.—
Light-time to Sun—
Distance from Sun—
Ephemeris—
GEAR
× 1
—
TIME DRIVE10^5.0 s/s
—ΔE/E n/a—
1 s/s1 min1 h1 d1 mo1 yr1 kyr30 kyr
PRESETS
JUMP TO
DESTINATION / NAV COMPUTER
Range · warp time—
click: target · double-click: warp · Space: hold · [ ]: time rate · R: reverse · T: teleport to target · Tab: fly (WASD RF QE · drag to look) · − / = : gear · F: follow · O: orbits · L: labels · Esc: clear target ·